Gaming and Courseware
 
  This page features works that feature character animation for film and broadcast
media. Scroll down to see all the works on this page.
 
     
 

Title: Minotarou Walk Cycle

Year: 2016

Tool: 3D Studio Max

 

 
 

Duties: I animated the character using keyframe animation with the Biped in 3D Studio Max.

3D Model Courtesy of Gameloft, Inc.

   
       
 

Title: ION Pistol Reload Animation

Year: 2014

Tool: Maya, Unity

 
  Duties: I layered keyframe animation on top of motion capture data of an idle pose for the character. I also animated the pistol's cartridge and the constraints to and from the gun and character's left hand.

Emphasis: Character Animation, Motion Capture Data Editing, Game Animation, Prop Animation

Note: Image Courtesy of Spray N Pray Studios

   
       
 

Title: Ranger 'Spider Tech' Animation

Year: 2014

Tool: Maya, Unity

 
  Duties:I transferred the mo-cap animation data from the model on the left to the character on the right using Maya's HIK and layered keyframe animation to that character. The animation was then exported into Unity. The animation was created for Spray N Pray's “Event Horizon” video game.

Emphasis: Character Animation, Motion Capture Data Editing, Game Animation

Note: Image Courtesy of Spray N Pray Studios

   
       
 

Title: Viper (c) Kick Combo

Year: 2014

Tool: Maya

 
  Duties: I created and animated both characters in Maya using hand keyed keyframe animation.

Viper character – (c) 2014, Paul Brown 3rd

   
       
 

Title: Viper (c) Punch Combo

Year: 2014

Tool: Maya

 
  Duties: I created and animated both characters in Maya using hand keyed keyframe animation.

Viper character – (c) 2014, Paul Brown 3rd

   
       
 

Title: Minotaur

Year: 2013

Tool: 3DS Max

 

 
 

Duties: I rigged and animated the character and prop.

3D model courtesy of Gameloft, Inc.

   
       
 

Title: Nuba
Warrior Game
Characer

Year: 2012

Tool: Maya

 

 
 
Duties: I rigged, textured, and animated the character and props.
   
     
 

Title: Platform Animation

Year: 2012

Tool: Maya

 

 
 
Duties: I modeled, rigged, and animated the character.
   


 

 
 
(c) 2013, 2016, Paul Brown 3rd